How the numbers work
Two numbers exist for every Limited, and they rarely agree. Here is exactly which one we trust and why.
Two kinds of value
RAP is Roblox's own Recent Average Price: the average Robux price a Limited actually sold for on Roblox's marketplace. It is official and it is public. It is also slow — it reacts days after a market moves, and it can be pushed around with wash trades between accounts.
Community value is the number traders themselves agree on. We take it from Rolimons, the reference most value lists use. It reacts faster, but it is a human estimate and it can be wrong in the other direction.
What we use, and what we ignore
- When a community value exists, that is the number we trade on.
- When it does not, we fall back to RAP and mark the item with a RAP badge so you know which one you are looking at.
- When the two differ by more than half, we do not average them. We flag it: an item valued far above its own RAP is usually optimistic, and one valued far below it is usually illiquid rather than cheap.
Demand and liquidity
Demand is rated on a 1–4 scale (plus "not assigned" and "unrated"). It does not change what an item is worth, but it changes how long it will take you to sell. A 50 million item with no demand rating is not 50 million of spendable money.
Projected values
Some community values are labelled projected, meaning the price looks artificially inflated — usually right after a pump. Those items carry a warning and lower our confidence score.
How the verdict is calculated
We total each side (item value × quantity, plus any Robux) and compare. The percentage difference maps to a verdict:
| Difference | Verdict | Reading |
|---|---|---|
| +25% or more | Huge win | Clearly in your favour |
| +5% to +25% | Win | A good trade |
| −5% to +5% | Fair | Even, roughly |
| −5% to −10% | Slight overpay | You are a little under |
| −10% to −20% | Overpay | Meaningfully under |
| −20% to −35% | Lowball | Bad trade |
| Below −35% | Huge lowball | Decline this |
Confidence score
The score starts at 100 and drops when the data is weak: items with no community value, unrated demand, projected values, values far from RAP, or data that is more than an hour old. A low score does not mean the verdict is wrong — it means the inputs deserve less weight.
Robux rules we flag
Roblox caps Robux at 50% of a trade and charges a 30% fee when Robux is sold. Both are easy to forget and expensive to learn, so the analyzer warns you when a deal leans heavily on Robux.